Establishing the foundations for a safe, healthy, and inclusive esports ecosystem
The Board of the Global Esports Federation has approved the establishment of a Study Group to lead the development of a Universal Framework on Esports Standards & Certification in consultation with the global esports and gaming community.
An initiative by the GEF’s incubator – GEF*lab, the development of the Universal Framework on Esports Standards & Certification will be led in coordination with the standardization unit of the United Nations International Telecommunication Union (ITU-T), of which GEF is a proud member of since 2019.
The work of the Study Group will focus on four key areas: Safeguarding, Education & Coaching, Tournaments & Events, and Governance & Ethics.
“Our ambition is to create a universal framework that will act as a catalyst in assuring our commitment to building a safe, healthy, and more inclusive esports ecosystem."
Thanos Karagrounas, GEF’s Executive Director, Strategy and Impact.
"The ITU and the GEF are building valuable bridges between our communities and the standards focus of this new GEF initiative introduces significant potential to strengthen our collaboration yet further."
Chaesub Lee, Director of the ITU Telecommunication Standardization Bureau.
Within the terms of reference of the GEF Technical, Standards & Properties Commission (TSP), the Study Group will convene two expert focus groups – Science & Technology Focus Group and Community Focus Group – leveraging scientific evidence, industry practices, and expert insights, to create a universal set of high-level principles, guidelines, and recommendations for the benefit of the world’s gaming and esports community.
The Science & Technology Focus Group will consolidate experiences and expertise from international organizations including the International Telecommunication Union (ITU), UNESCO, World Health Organization (WHO), as well as renowned academics and subject-matter experts.
The Community Focus Group will ensure the involvement and participation of athletes, gamers, publishers, and developers.
The Study Group will review and consolidate key resources that will be available on www.globalesports.org, with the overarching aim to establish a global point of reference for the entire community.